# The barracks' hotspots for the live-action set (D:\wc1-films\stills\barracks.png, 1344x768,
# films.json "barracks"), in WC1's 320x200 frame pixels: index left top right bottom.  Copy beside
# room-barracks.mp4.  The video fills rows 0-186 (the label strip is below), centred, so:
#   frame x = still x * 0.2924 - 36      frame y = still y * 0.2435
# Indexes are aBarracksMenuRegions' (barracks.c): bunk n is 2n (its pillow, at the aisle: awaken)
# and 2n+1 (its blanket, towards the wall: save); even bunks on the left, far to near; then 16 the
# hangar door (right wall), 17 the bar door (left), 18 the airlock (far wall, red triangle), 19 the
# lockers (medals).
0 125 80 147 88
1 78 80 124 88
2 182 80 200 88
3 201 80 248 88
4 113 89 134 94
5 45 89 112 94
6 185 89 210 94
7 211 89 267 94
8 101 95 132 106
9 20 95 100 106
10 190 95 219 106
11 220 95 318 106
12 75 107 125 135
13 20 107 74 135
14 201 107 250 135
15 251 107 318 135
16 280 30 303 85
17 0 25 62 88
18 218 30 248 78
19 104 40 191 76
# The sleepers (rtx/films/tools/bunk_sleepers.py): bunk n's sleeper, room-barracks-layer<n>.png, at x y
# in the film's own pixels (1344x768), laid in when the bunk holds a saved game.
layer 0 359 319
layer 1 756 328
layer 2 247 343
layer 3 748 343
layer 4 231 355
layer 5 745 355
layer 6 187 390
layer 7 794 387
