# Sound cues for scramble-hornet.mp4 (copy beside it in the cutscenes folder).
# "sfx <ms into the video> <sound number>": the game's own effects, as scramble() plays them.
# PlayScrambleHangarScene has already started music 0x1b and effect 14 (the corridor).
# The cut (wc1-scramble/shots.json): corridor 0-4.3 s, the climb in 4.3-6.5 s, the canopy 6.5-9.0 s.
sfx 4300 17
sfx 6600 15
sfx 8700 16
